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Saturday, April 21 • 2:30pm - 3:15pm
All I do is win - Designing with random numbers

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Discussing true randomness vs tuned randomness in game design.
- Procedural level design
- Streak prevention and other Quality Of Life random hacks
- Single player vs multiplayer randomness
- Generic enemy AI vs scripted sequences


Saturday April 21, 2018 2:30pm - 3:15pm
Main Room
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